March 2012 Media and Communications Law Top Blawgs

  1. By University of Miami law professor Michael Froomkin. Covers civil liberties, the Internet, Guantanamo, Iraq attrocities, politics and more.
  2. Covers issues related to grassroots media and citizen journalism. From the Center for Citizen Media, affiliated with the University of California, Berkeley's Graduate School of Journalism & the Berkman Center for Internet & Society at Harvard University.
  3. Tracking new and intriguing Web sites for the legal profession.
  4. Harvard Law School Berkman Center for Internet & Society Podcast.
  5. Covers patent, copyright, trademark and Internet related legal issues. By Patent Attorney Brett Trout.
  6. Covers radio, advertising, the FCC, indecency and intellectual property. By Davis Wright Tremaine LLP.
  7. Covers criminal law, information technology and news for law librarians. By David Badertscher.
  8. Covers legal, regulatory, marketplace and cultural issues affecting the information, communications and entertainment industries. By Rob Frieden.
  9. Covers computer game and technology law.
  10. Denise Howell and guests discuss technology law. From the TWiT netcast network.
  11. Covers Internet, technology and online marketing legal issues. Published by Santa Clara University School of Law Professor Eric Goldman.
  12. Covers copyright, patents, trade secrets and trademarks. By D. Keith Henning.
  13. Covers the RIAA's lawsuits of against ordinary working people.
  14. Speaks freely about legal and policy issues facing the media and the internet. By Peter Black.
  15. Covers media law, ethics and intellectual property law. By Ed Forbes.
  16. Covers legal issues affecting interactive, sports and entertainment marketing and promotions. By Sheppard Mullin Richter and Hampton LLP.
  17. Covers multimedia and entertainment law news. By Berman Entertainment & Technology Law.
  18. Focuses on the intersection of issues that affects the music industry and the law. From New York Law School.
  19. Covers legal issues in the video game industry. From New York Law School.