Search for: "Industrial Association v. United States" Results 201 - 220 of 2,675
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8 Jan 2020, 10:12 am by Whitney Hodges
Often labeled as one of the biggest disrupters in the travel industry, STRs are particularly impactful on the United States tourist sector, with one estimate putting the size of the domestic vacation rental market at $100 billion. [read post]
7 Feb 2017, 7:25 pm by Joy Waltemath
A well-known and oft-cited article in the British Journal of Industrial Relations published in 2006, The Union Avoidance Industry in the United States, tracked this “industry,” composed of “consultants, law firms, industry psychologists, and strike management firms,” and claimed it was then worth “several hundred million dollars per year. [read post]
6 Oct 2016, 12:17 am by Ben
From 2013 to 2015 alone, there has been a 50% increase in unauthorized stream-ripping in the United States. [read post]
27 Jul 2017, 12:57 pm by req@quintilone.com
Bernal in the United States District Court for the Central District of California (the “Action”) Richard E. [read post]
18 Aug 2016, 12:24 pm
 Supreme Court's decision in Association of Molecular Pathology v. [read post]
16 Sep 2014, 9:33 am by Katherine McCoy
Pietras On September 2, 2014, the Department of Justice announced a settlement in United States v. [read post]
17 Jun 2013, 11:19 am
The IHO requires multi-unit residential developments including at least 20 units to set aside 15 percent of the units for purchase at a below-market rate to households earning no more than 110 percent of the area median income. [read post]
19 Jan 2011, 8:33 pm by admin
Now, worth mentioning is that the purchasers of Steele’s interest tried arguing that the advent of the Internet defined the parties expectations about being able to expand throughout all of Canada and the United States.  [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]