Search for: "Gooding v. United States" Results 6921 - 6940 of 21,082
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21 Sep 2017, 1:06 pm by Jacob Sapochnick
Under the Rule, entrepreneurs would be required to demonstrate that their entry to the United States would create a ‘significant public benefit’ to the United States, and that their proposed businesses would provide a ‘substantial’ and ‘demonstrated potential’ to create more jobs and business growth in the United States, and not merely to provide income to the entrepreneur and his or her family members. [read post]
21 Sep 2017, 5:06 am
U.S. copyright law is, I think, quite well understood around the world, but our system of music licensing is probably the thing that most lawyers from outside the United States would find “strange. [read post]
20 Sep 2017, 9:34 pm by Bernie Burk
  But it beggars plausibility to suggest that two deeply experienced Washington white-collar litigators, representing an embattled President of the United States on issues of the highest imaginable profile, both made the same dumbass blunder regarding intensely sensitive tactical and strategic information in a popular DC restaurant located adjacent to the offices of the New York Times. [read post]
20 Sep 2017, 9:18 am by Christine A. Gaddis
” The court noted that the defendant made and sold generic pharmaceutical products which are distributed in the United States, including Delaware. [read post]
19 Sep 2017, 9:30 pm by Alina Artunian
In a 1992 case called Quill Corporation v. [read post]
19 Sep 2017, 2:41 pm by Ian Patterson
The United States Court of Federal Claims recently decided the issue–and came down on the side of lessors, at least under the facts at hand. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
18 Sep 2017, 5:32 pm by Larry
United States, which involves the tariff classification of artificial candles in the form of tea lights and candles. [read post]
18 Sep 2017, 5:17 pm by Larry
Take, for example, Roe v. [read post]
18 Sep 2017, 1:27 pm by Érika Bergeron-Drolet
High profile cases in the United States and Canada include the 2011 claim against Warner Bros. [read post]
18 Sep 2017, 1:27 pm by Érika Bergeron-Drolet
High profile cases in the United States and Canada include the 2011 claim against Warner Bros. [read post]
18 Sep 2017, 1:36 am
O’Malley (Judge, Court of Appeals for the Federal Circuit, USA) explained that currently, there were three avenues to challenge patents in the United States – through the District Courts up to the CAFC, through the International Trade Commission, and through the USPTO Patent and Trademark Appeal Boards (PTAB) to the CAFC. [read post]