Search for: "Electronic Industries Association v. United States" Results 21 - 40 of 574
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19 Sep 2013, 12:28 pm by Florian Mueller
The traditional understanding of a domestic industry would be that a company, wherever headquartered, has some significant commercial activities in the United States relating to products that practice the patented invention. [read post]
6 Feb 2007, 10:05 am
Here, the Windows object code is present in the foreign made computers only because Microsoft “provided” or “furnished”—in a word, supplied—it from the United States, via golden master disk or electronic transmission. [read post]
15 Mar 2016, 9:11 pm by Florian Mueller
Earlier this month (on Friday, March 4), the Supreme Court of the United States already had Samsung's December 2015 petition for writ of certiorari (request for Supreme Court review) in Apple's design patents case on its agenda. [read post]
27 Nov 2011, 3:57 pm by Jonathan
The Consumer Electronics Association, Microsoft, Google, Twitter, Business Software Alliance, Ebay, Yahoo, and others have all came out against the bill. [read post]
1 May 2007, 8:34 am
  The question before us: Does Microsoft's liability extend to computers made in another country when loaded with Windows software copied abroad from a master disk or electronic transmission dispatched by Microsoft from the United States? [read post]
9 May 2007, 1:21 pm
On a notarized electronic document transmitted to another state or country outside of the United States, electronic evidence of the authenticity of the official signature and seal of an electronic notary of the Commonwealth of Virginia, if required, shall be attached to or logically associated with the document and shall be in the form of an electronic certificate of authority signed by the Secretary that is independently… [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
7 Feb 2018, 7:35 am by Jennifer Daskal
With more than 30 amicus briefs filed in the Microsoft Ireland case – including from members of Congress, the European Commission, the Chamber of Commerce, privacy advocates and dozens of media organizations – United States v. [read post]
27 Apr 2011, 2:29 pm by Mary
The United States has a long tradition of protection for reader privacy. [read post]
3 Feb 2010, 1:47 pm by Beck, et al.
The court said “unh-unh,” granted the preliminary injunction, and concluded: [T]he plaintiffs are substantially likely to succeed on their claim that FDA cannot regulate and thereby exclude their electronic cigarettes from the United States on the basis that those products are an unapproved drug-device combination under the FDCA.2010 WL 129667, at *10. [read post]
12 Jun 2016, 2:43 pm by Florian Mueller
The SPA merged with another body to form the Software & Information Industries Association, which now has more than 700 members, and Ken Wasch is still its president. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
17 May 2013, 7:36 am by Greg Mersol
  But since then, in 2011 the United States Supreme Court decided Wal-Mart Stores, Inc. v. [read post]