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7 May 2024, 7:43 am by centerforartlaw
Scott Kominers should have been excluded.[36] Following the filing of the opening brief, a coalition led by art collective MSCHF filed an amicus brief in support of Rothschild.[37] The coalition includes CTHDRL, a digital design and experience studio, artists Alfred Steiner and Jack Butcher, and the free-speech advocacy group Author’s Alliance. [read post]
14 Mar 2024, 6:56 am by centerforartlaw
Released in 2019, these sneakers garnered significant attention for their unique design and concept. [read post]
1 Sep 2023, 3:24 am
September 12, 2023 - 11 AM: Montgomery Law LLC v. [read post]
15 Jun 2023, 10:00 am by James Kachmar
Likewise, Zillow used each photo independently to market home designs. [read post]
4 Oct 2021, 10:58 am by Rebecca Tushnet
In this recent case, Epic sought to register this design for "downloadable video game software"—the Loot Llama in Fortnite, which serves as a resource cache for players. [read post]
30 Dec 2018, 3:03 am by Ben
Among the top 10 claimants filing the copyright cases are also Sky and BT with 12 and 11 cases respectively. [read post]
15 May 2018, 5:37 am by Colby Pastre
When fully phased in, Indiana would have the second lowest individual income tax, behind only Pennsylvania, of any state that taxes individual income in the country.[11] The 2013 tax package also accelerated the elimination of the state’s inheritance tax. [read post]
29 Dec 2017, 7:34 am by Ben
" in the context of Article 11 of the Proposed EU Directive on Copyright in the Digital Single Market. [read post]
2 Dec 2017, 7:25 am by Eleonora Rosati
Later that year, Friday TV sold the idea for a new game show to Realand Productions LLC, a part of NBC Universal Group.The show was going to be one in which a contestant could win $5 million by completing ten games in a row in a studio. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]