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3 Oct 2017, 4:00 am by Ken Chasse
“Apps’” (as used herein, means the application of software to create electronic systems, programs, processes, devices, etc., in relation to legal services) are being developed in many locations. [read post]
1 Oct 2017, 9:20 am by Howard Friedman
LEXIS 156357 (WD VA, Sept. 25. 2017), a Virginia federal district court allowed a Nation of Islam inmate to move ahead with his complaint that he was not allowed to participate in the fast of Ramadan in 2014.In Bayadi v. [read post]
19 Sep 2017, 9:30 pm by Alina Artunian
In a 1992 case called Quill Corporation v. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
15 Sep 2017, 4:15 pm by INFORRM
 An application to determine serious harm was fast becoming the Defendants’ weapon of choice, knowing that it would cause Claimants to incur substantial costs at an early stage of proceedings by obtaining and preparing the evidence which Warby J considered, in most cases, essential. [read post]