Search for: "State v. B. Rose" Results 221 - 240 of 636
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31 Jan 2018, 7:52 am by Peter Breslauer
The Ninth Circuit reaffirmed that the burden of proving common legal questions predominate is, like all of the Rule 23(b)(3) requirements, on the plaintiff, and the relaxation of Rule 23(b)(3) for settlements that the Supreme Court recognized in Amchem Prods., Inc. v. [read post]
14 Jan 2018, 11:32 pm
After all, Shakespeare taught us that names and words are main carriers of meaning, since ‘(a) rose by any other name would smell as sweet. [read post]
29 Dec 2017, 12:21 pm by Rebecca Tushnet
” “As surely as a Ph.D. cannot be swapped for an Article III commission, an academic study cannot take the place of the Court’s judgment on a rule 12(b)(6) motion. [read post]
18 Dec 2017, 9:10 am by Rachel Sandler
Acuff-Rose Music, Inc., 510 U.S. 569 [4] CCA & B, LLC., v. [read post]
9 Nov 2017, 12:37 pm by Bernie Burk
“[B]ecause I perceived the investigators’ work as trying to ascertain the exact charges against Mr. [read post]
7 Nov 2017, 10:50 am by Philip Segal
The nightmare scenario is the famed Winnie the Pooh case in California, Stephen Schlesinger, Inc. v. [read post]
26 Sep 2017, 6:41 am by Dan Carvajal
Ohio is one of only five states with a statewide gross receipts tax, but faced with declining corporate income tax revenues, other states are beginning to look to the Ohio CAT as a model. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
8 Aug 2017, 4:58 pm by Jamie Baker
Gonzales Rose, Toward a Critical Race Theory of Evidence, 101 MINN. [read post]