Search for: "Marks v. United States" Results 3581 - 3600 of 9,189
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9 Jul 2012, 12:00 am by Dan Tench
  In In O’Halloran v United Kingdom (2008) 46 EHRR 21 the European Court of Human Rights held that a provision of the Road Traffic Act 1988, which required vehicle owners to identify the driver, did not involve an infringement of Article 6, even if the identification led to a prosecution. [read post]
20 Jul 2021, 3:29 am
The United States District Court for the Northern District of Georgia granted Defendant HMW's motion to stay Primerica's civil action pending resolution of a TTAB cancellation proceeding involving the mark HOW MONEY WORKS for financial services. [read post]
10 Oct 2018, 7:20 am by Josh H. Escovedo
For years, the split remained intact, but the Supreme Court of the United States will finally resolve the dispute in an action known as Fourth Estate Public Benefit Corporation v. [read post]
16 Sep 2010, 7:15 am by Robert Thomas (inversecondemnation.com)
Does the constitutional test for determining whether a section of a river is navigable for title purposes require a trial court to determine, based on evidence, whether the relevant stretch of the river was navigable at the time the State joined the Union as directed by United States v. [read post]
28 Apr 2020, 4:20 am by Edith Roberts
United States, the court held 8-1 that Congress is required to reimburse health insurance companies for losses created by the Affordable Care Act. [read post]
24 Feb 2021, 8:23 am by Jayne Ponder
 As Justice Thomas reflected in his recent statement on the denial of certiorari in Malwarebytes, Inc. v. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]