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7 Jun 2018, 1:57 pm by centerforartlaw
Sotheby’s, Inc., No. 652170/2018 The New York art-collecting Neumann family owns “one of the most staggering private collections of 20th-century art in the United States”, with works by Andy Warhol, Pablo Picasso – and Jean-Michel Basquiat. 86-year-old paterfamilias Hubert Neumann has been characterized as a “hunted and […] [read post]
23 Mar 2023, 10:47 am by centerforartlaw
The Rise of Public Domain Art in Immersive Art Experiences Although immersive art experiences are not new, they have become popular in recent years. [read post]
25 Feb 2013, 4:07 pm by Dennis Crouch
Guest Post by Stuart Soffer, IPriori, Inc. 1. [read post]
16 Nov 2018, 5:15 am by Gene Quinn
Petitioners Activision Blizzard, Inc., Electronic Arts Inc., Take-Two Interactive Software, Inc., 2k Sports, Inc., and Rockstar Games, Inc. [read post]
29 Apr 2010, 2:51 pm by Eric Schweibenz
  Complainants Spansion, Inc. and Spansion LLC (collectively, “Spansion”) opposed the motion. [read post]
13 Nov 2023, 5:05 am by centerforartlaw
The Trust’s insurance provider, AXA Art Insurance Corporation, took issue with Christie’s purported negligence and alleged that the collection sustained damage during the storm because, despite repeated flood warnings by authorities, Christie’s “took virtually no steps to protect the art, failing to even elevate the Collection and other art from the ground floor to higher floors. [read post]
31 Oct 2022, 7:56 am by OTy9gYz
By March 2020, “2,500 world-class museums and galleries”[5] offered virtual tours and online collections. [read post]
17 Jan 2019, 12:57 pm by Mike Mireles
  The Silicon Valley Business Journal has collected the median salaries of the following companies: Advanced Micro Devices, Inc.; Apple Inc. [read post]
The Defendants The plaintiffs named four entities as defendants in the suit: Stability AI Ltd., Stability AI, Inc., Midjourney, Inc., and DeviantArt, Inc. [read post]
13 Jul 2022, 12:30 pm by David Klein
According to the company’s press release, this NFT game gives consumers an opportunity to win “collectible assets,” which are based on actual objects, such as music, art, and videos. [read post]