Search for: "C&B Operations, LLC" Results 561 - 580 of 1,323
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27 Oct 2017, 4:00 am by Joy Waltemath
DT & C Global Management, LLC dba Town & Country Limousine, October 25, 2017, per curiam). [read post]
20 Oct 2017, 5:00 am by Ed. Microjuris.com Puerto Rico
If the Treasury Department’s system imposes any sanctions, the Treasury Department will correct the error once their operations return to normal. [read post]
5 Oct 2017, 5:20 pm by Wolfgang Demino
Upon closing of the securitization transaction the First Marblehead Corp. would then skim off more than 8% as its “structural advisory fee”.This was possible because the Trusts formed by FMC through the Funding LLC as depositor sold securities far in excess of the value of the pooled loans to be acquired with the proceeds. [read post]
2 Oct 2017, 4:50 pm by Kevin LaCroix
  Judges derive insider trading violations from Section 10(b) of the Securities and Exchange Act of 1934 and Rule 10b-5 promulgated thereunder (together known as the “SEC’s antifraud provisions”), and are a “catchall” aimed at fraud, requiring some sort of “device, scheme or artifice to defraud” or some action, which would otherwise “operate as a fraud or deceit upon a person. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]