Search for: "FULBRIGHT v. STATE" Results 81 - 100 of 189
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29 Apr 2018, 4:16 pm by INFORRM
The Norton Rose Fulbright Social Media Law Bulletin considers the case of Stross v. [read post]
3 Apr 2018, 4:21 am by Andrew Lavoott Bluestone
See Heritage Partners, LLC v Stroock & Stroock & Lavan LLP, 133 AD3d 428, 429 (1st Dept 2015) (affirming dismissal of malpractice claim based on “allegations ‘couched in terms of gross speculations on future events”‘), quoting Sherwood Group, Inc. v Dornbush, Mensch, Mandelstam & Silverman, 191 AD2d 292, 294 (1st Dept 1993 ); Leff v Fulbright & Jaworski, LLP, 78 AD3d 531, 533 (I st Dept 2010) (“[P]laintiff cannot… [read post]
4 Mar 2018, 4:04 pm by INFORRM
Given the rise of the #MeToo movement Norton Rose Fulbright Social Media Law Bulletin notes the impact of employees taking to social media to air their grievances. [read post]
25 Feb 2018, 4:49 pm by INFORRM
In an article concerning the state of journalism in Australia Margaret Simons argues that technological changes are at last being relefected in a shift in attitudes to funding public interest journalism. [read post]
18 Feb 2018, 4:11 pm by INFORRM
With the expanding prevalence of harmful content being posted on social media online Norton Rose Fulbright’s Social Media Law Bulletin considers how to combat the sharing of harmful content on social media. [read post]
14 Jan 2018, 4:32 pm by INFORRM
United States The Socially Aware Blog has a post which considers a recent decision made by the Sixth Circuit in Signature Management Team, LLC v. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
On July 25, 2017, the US Securities and Exchange Commission (“SEC”) issued an investigative report stating that US securities laws apply to sales of securities in the United States purchased with virtual currencies or distributed with blockchain technology. [read post]
21 Jun 2017, 11:09 pm by Karen Ainslie
This article was written by Verushka Reddy,  a Director at Norton Rose Fulbright South Africa [read post]
26 Feb 2017, 4:00 am by Administrator
Vancouver Community College v. [read post]
27 Oct 2016, 2:58 am by Karen Ainslie
This article was written by Shoneez Gani , a Candidate Attorney at Norton Rose Fulbright South Africa Section 186(2)(a) of the Labour Relations Act (LRA) states that “unfair labour practice” means any unfair act or omission that arises between an employer and an employee involving – (a) unfair conduct by the employer relating to the promotion, demotion, probation (excluding disputes about dismissals for a reason relating to probation) or training of an… [read post]
13 Jun 2016, 1:48 am by INFORRM
The Norton Rose Fulbright blog discusses these here, suggesting we may have to wait for the law to catch up with technology. [read post]
2 Jun 2016, 12:14 am by Karen Ainslie
” The Labour Appeal Court then went on to cite the Edcon v Pillemer judgment stating that: “It is however always better if such evidence is led by people who are in a position to testify to such breakdown. [read post]