Search for: "Creative Marketing v. AT&T" Results 121 - 140 of 987
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22 Feb 2021, 11:46 am by Rebecca Tushnet
Annemarie Bridy, Google & Yale Information Society Project Testing the Server Tes [read post]
30 Mar 2011, 4:11 pm by Eugene Volokh
[T]he copyrightability of a very short textual work — be it word, phrase, sentence, or stanza — depends on the presence of creativity. [read post]
3 Jul 2014, 10:39 pm by Jarod Bona
The clearest example of this difference is the Supreme Court’s 2007 decision in Leegin Creative Leather Products, Inc. v. [read post]
21 Nov 2021, 12:05 pm by Eric Goldman
Yes…Well, Sometimes…It Depends… appeared first on Technology & Marketing Law Blog. [read post]
11 May 2007, 6:10 am
Im zweiten Fall, Microsoft gegen AT&;amp;T, schwächte das Gericht die Möglichkeit zur Klage gegen im Ausland begangene Patentverletzungen ab. [read post]
23 Mar 2015, 1:42 am
Class 46 blogger and Taylor Wessing associate Christian Tenkhoff provides an analysis of Case T-106/14 Universal Utility International GmbH & Co.KG v OHIM, in which the General Court of the European Union ('GC') tackled registrability of the word mark GREENWORLD.* Spain: Did the “Google Tax” really change the market? [read post]
10 Aug 2018, 2:59 pm by Rebecca Tushnet
That does raise the cost of innovation in that area, but it’s not a harm to the market v. a harm to competitors. [read post]
10 Aug 2018, 5:15 pm by Rebecca Tushnet
Ds shouldn’t need to repeat known failures in their R&D. [read post]
20 Sep 2009, 11:03 pm
 Policy is protecting creativity through shielding people’s work from being stolen without due credit while protecting a capitalistic market. [read post]
15 Feb 2011, 5:12 am by Rebecca Tushnet
Creative, dominant software menu is not avoidable given the market structure, and thus is not protected. [read post]
19 Feb 2016, 10:12 am by Rebecca Tushnet
  Maybe we need to balance incentives for marginal artists v. incentives for most popular, instead of incentives v. access. [read post]
17 Apr 2015, 3:01 pm by Rebecca Tushnet
Campbell didn’t say much on this: only those markets that creators would in general develop. [read post]