Search for: "United States v. Sells Engineering, Inc" Results 141 - 160 of 326
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21 Jun 2023, 6:38 am by Eric Goldman
Many trademark attorneys and professors hoped the Supreme Court would provide more guidance on how to resolve conflicts between trademark and free speech rights in Jack Daniel’s Properties, Inc. v. [read post]
24 Jun 2016, 10:18 am by John Elwood
United States, 15-8629, and Beckles v. [read post]
15 Jun 2010, 7:50 pm
(IAM)   United Kingdom Coexistence and the Omega saga: Omega Engineering Inc v Omega SA and others (IPKat) When picking a vaccum cleaner design, watch for the sucker punch... [read post]
25 Nov 2009, 3:00 am
(IPKat) Maximising IP and intangible assets: new report (IP finance) (Innovationpartners) Protecting developing countries through the Trips Agreement: What is the real state of play? [read post]
1 Feb 2013, 9:14 am by Rebecca Tushnet
Stevo Design, Inc., v  SBR Marketing Ltd., 11-CV-00304 (D. [read post]
16 Jun 2016, 10:24 am by Mark Walsh
’s opinion announcement in United States Army Corps of Engineers v. [read post]
23 Aug 2010, 1:22 am by Kelly
Diamond Innovations Inc (EDTexweblog.com) (Docket Report) District Court W D Pennsylvania will revisit and reconsider the standing issue in false marking case: United States of America ex rel FLFMC, LLC v. [read post]
18 Jul 2021, 8:09 pm by Omar Ha-Redeye
Earlier this year, the joint investigation of Clearview AI, Inc. [read post]
14 Dec 2009, 5:14 am
: Alcon Inc v Bausch & Lomb (Australia) Pty Ltd (ipwars) FCA: Infringing a registered design? [read post]
1 Nov 2019, 6:05 am by Overhauser Law Offices, LLC
  Word Mark 5897362 DOUBLE TIME 5897334 TRANSTAPE 5896926 WE SELL THE EARTH AND EVERYTHING ON IT! [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]