Search for: "United States v. Morales" Results 1781 - 1800 of 3,160
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29 Oct 2007, 9:44 pm
" (3)However, some nations such as the United States of America (USA) and the United Kingdom (UK) have at points sought to make methods of execution less liable to bungling or to inflicting gratuitous suffering. [read post]
8 Mar 2019, 2:38 am by Lyle Denniston
”, is to put pressure on the state legislature to make Arizona the 38th ratifying state to satisfy Article V of the Constitution. [read post]
6 Nov 2018, 8:06 am by rstokes
Of course, it is not our model German Republic, but the United States. [read post]
28 Aug 2024, 12:05 pm by ACLU
The ACLU will push a Harris administration to rein in uses of surveillance that discriminate against people in the United States or invade their privacy. [read post]
8 Jun 2019, 5:43 am by Joel R. Brandes
Corp. v. 2319 Richmond Terrace Corp., 141 A.D.3d 626, 627, 34 N.Y.S.3d 616).Oral promise to pay credit card bills during the pendency of action unenforceable            In Novick v Novick, ‑‑‑ N.Y.S.3d ‑‑‑‑, 2019 WL 2202438 (Mem), 2019 N.Y. [read post]
8 Jul 2012, 6:24 am
As such, the case generated quite a bit of interest in the United States, prompting a number of human rights organizations to file a 60-page Amici Curiae brief, including the International Women's Human Rights Clinic at CUNY Law. [read post]
30 Nov 2010, 7:32 am by Steve Hall
Who would have ever imagined that in the United States, basic fundamental fairness would be so cloaked in elusiveness? [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]