Search for: "United States v. Eng" Results 181 - 200 of 310
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27 Jul 2009, 4:26 pm
United States, 265 F.3d 1371, 1375 (Fed. [read post]
5 Jan 2010, 10:56 am by Erin Miller
UPDATE, Jan. 7: Today United States v. [read post]
13 Apr 2021, 6:49 pm by Jon L. Gelman
The principles of federal preemption are rooted in the Supremacy Clause of the United States Constitution, U.S. [read post]
27 Mar 2018, 5:02 pm by Wolfgang Demino
§ 1334(a) and (b) and the Standing Order of Reference entered by the United States District Court for the Eastern District of New York pursuant to 28 U.S.C. [read post]
7 Jul 2014, 6:05 am
The warrant, issued by the United States District Court for the District of Connecticut and dated November 17, 2003, authorized the seizure from Ganias's offices of:All books, records, documents, materials, computer hardware and software and computer associated data relating to the business, financial and accounting operations of [IPM] and American Boiler. . . .The warrant was executed two days later. [read post]
26 Aug 2011, 2:07 pm
United States, 265 F.3d 1371, 1375 (Fed. [read post]
6 May 2022, 6:10 am by Noah J. Phillips
In 1977, in GTE Sylvania, the Courtheld that vertical customer and territorial restraints should be judged under the rule of reason.[17] In 1979, in BMI, it held that a blanket license issued by a clearinghouse of copyright owners that set a uniform price and prevented individual negotiation with licensees was a necessary precondition for the product and was thus subject to the rule of reason.[18] In 1984, in Jefferson Parish, the Court rejected automatic application of the per se rule to tying.[19]… [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]