Search for: "Automated Gaming Technologies, Inc." Results 61 - 80 of 142
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16 Jan 2017, 5:44 pm by Dennis Crouch
R. 50 JMOL motion) Farstone Technology, Inc. v. [read post]
19 Dec 2016, 10:15 am by Gene Quinn
Bandai Namco Games America and BASCOM Global Internet Services v. [read post]
14 Nov 2016, 9:16 am by Dennis Crouch
Lee, No. 16-446 (Eligibility of new use of old manufacture – blackjack game) Post Grant Admin: Automated Creel Systems, Inc. v. [read post]
13 Oct 2016, 6:50 am by Dennis Crouch
Lee (denied) Post Grant Admin: Automated Creel Systems, Inc. v. [read post]
23 Sep 2016, 4:08 pm by Nam Kim
Bandai Namco Games America Inc. decided on September 13, 2016, the Federal Circuit held that patent claims directed to generating automated lip synchronization and associated facial expression of 3D animated characters were patent eligible. [read post]
15 Sep 2016, 10:00 pm
Bandai Namco Games America Inc. et. al., wherein it reversed the lower court's ruling that patents on lip-sync technology were invalid for claiming an abstract idea. [read post]
23 Aug 2016, 8:57 am by Docket Navigator
One such case which was successfully transferred is Game and Technology Co. [read post]
28 Jun 2016, 6:41 am by Dennis Crouch
Game Show Network, LLC, et al., No. 15-1187 (is BRI proper for IPR validity challenges? [read post]
18 May 2016, 8:19 am by Dennis Crouch
Game Show Network, LLC, et al., No. 15-1187 (is BRI proper for IPR validity challenges? [read post]
3 May 2016, 1:42 am by Dennis Crouch
Game Show Network, LLC, et al., No. 15-1187 (is BRI proper for IPR validity challenges? [read post]
21 Apr 2016, 3:32 pm by Jason Rantanen
Bandai Namco Games America on patents for automated lip synchronization of 3D animated characters, Intellectual Ventures v. [read post]
18 Apr 2016, 9:58 am by Dennis Crouch
Game Show Network, LLC, et al., No. 15-1187 (is BRI proper for IPR validity challenges? [read post]
5 Apr 2016, 3:34 pm by Kit Walsh
We work to improve the law and protect your right to tinker with technology. [read post]