Search for: "State v. Rose" Results 1881 - 1900 of 2,347
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2 Nov 2018, 7:32 pm by Schachtman
Despite the inappropriateness of considering the Bazemore precedent after the Court decided Daubert, many lower court decisions have treated Bazemore as dispositive of reliability challenges to regression analyses, without any meaningful discussion.11 In the last several years, however, the appellate courts have awakened on occasion to their responsibilities to ensure that opinions of statistical expert witnesses, based upon regression analyses, are evaluated through the lens of Rule 702.12 1 Brock… [read post]
16 Feb 2014, 9:34 am by Eric Goldman
. ____ Q: What is the name of the wood pavement patentee in City of Elizabeth v. [read post]
28 Apr 2011, 3:18 pm by Bexis
 At least the state of the art at the time of the plaintiff’s use applies – unknown and later discovered risks are irrelevant. [read post]
14 Nov 2008, 2:10 am
(IPKat)   United States An innovation agenda for the new administration (EFF) 10 years of the DMCA: (Part 8 – Public Knowledge) (Safe harbour provisions - Public Knowledge) (Trailer – Public Knowledge) Why US website owners should watch foreign suits (Law360) Copyright Alliance begs Supreme Court to make remote DVRs illegal (Techdirt) First Amendment bars trade mark infringement claims regarding fictionalised ‘Pig Pen’ strip club in game… [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]
19 Sep 2017, 9:58 am by Jordana Sanft (CA)
Industry statistics for the United States show sales of computer and video games having increased from $10.1 billion in 2009 to $24.5 billion in 2016.[1] In Canada, the Electronic Software Association of Canada 2015 Industry Report states that it identified 472 active studios in operation across Canada in 2015, compared to 329 studios in 2013.[2] Such increases are fast and substantial. [read post]